This software component, developed by KeenTools, is designed to enhance the capabilities of Foundry Nuke by enabling users to work with deformable models that feature skeletal structures. By facilitating the animation of rigged geometry, ReadRigged Geo supports bone-based animations, providing a versatile tool for artists in the visual effects industry. The integration with existing Nuke nodes, such as TransformGeo and ApplyMaterial, allows for seamless workflows. Moreover, users have the flexibility to adjust bone transformations directly in the transformations table or utilize Nuke’s Axis tool for more intuitive modifications within the viewer.